Microsoft officially confirmed the existence of its next system and gave some exciting details about it at the end of its E3 2016 press conference. Dubbed “Project Scorpio”, the upcoming system has been described by the company as being “the most powerful console ever released.” Just a few days ago, a Microsoft executive touched on that promise again when he stated how Microsoft is creating the Scorpio with the intention of achieving 4K gaming. While that’s the intention, it doesn’t seem like it will be a complete reality.
Microsoft’s Albert Penello sat down for an interview with The Inner Circle, and he mentioned a few tidbits about Project Scorpio. According to Penello, it is Microsoft’s goal for the system to achieve 4K and smooth framerates with the new system, but the reality is that it ultimately depends on what each developer wants to do; Microsoft will respect their decisions as 4K/60FPS is not a mandate.
“You have to have a goal. When you decide to do a piece of technology…when you want to launch, how much do you want it to cost…and there are all these decisions. At some point you have to say that this is what we want to do. So Phil kind of teased this up…we didn’t…and this is not a slam on anybody…we didn’t want to take a half step. Phil used to run studios and he is got all this studio guys and all these technology guys and he said if we are going to do this we need to make sure that we make a technology goal for ourselves.”
“So the goal was can we take the same level of graphics, the same frame rate, the same lighting effects, same number of enemies and AI on screen and deliver that in 4K. No compromises. I don’t have to half the number of enemies on screen, I don’t have to reduce the effects, I don’t have to make the game smaller. I should be able to take an Xbox One game today that is in 1080p and 60fps and I want to do 4K/60fps on this new box. And we built the box to deliver that goal. So we know the box will do what we want it to do.”
“I think people get confused and say our messaging is weird. Not every developer is going to use it that way. Not every developer is going to decide to take that 6TFLOPs and do 4K/60fps with it. They might decide for their game, their engine that they want to do something different and that’s fine. But our goal is to build a box that deliver true 4K games at the same level of fidelity that you see on your current Xbox One games. That is the box we are building. We know we can do it. We wouldn’t have went out and said it if we didn’t think we could do it. We have a lot of work ahead to do it but that is our goal.”
It’s good that Microsoft wants to respect the mindsets of developers. It will be interesting to see exactly how devs handle the Scorpio’s power. The system is set to release in the Winter of 2017.