Backward compatibility has been a part of the gaming industry for quite some time now. As it relates to Microsoft, the Xbox 360 could play select original Xbox titles. The most modern members of the family, the Xbox One trio, also have the functionality to support older games. Backward compatibility with 360 titles was added two years ago, and support for OG Xbox titles was just announced earlier this month during Microsoft’s E3 2017 Media Briefing. Indeed, it’s a very loved feature by many fans. Phil Spencer, the Head of Xbox, also considers it to be very important. During an interview with TIME, he had this to say:
“The other thing that’s important to me on backward compatibility isn’t Jim Ryan’s [from Sony] comment on how things look. And I’ve said this before but it’s what I believe, I look at video games as an art form. I think it’s important that art media lives with us, and we learn from it, and I think games are the same. Not every game, just like not every album, is a perfect work of art. But the fact that these games are still playable and are foundational to a lot of what we play today I think is a good thing for us to keep close as an industry and to learn from.”
“Things like Tetris. Should people be able to play Tetris? Absolutely. These was something kind of magical about what that was, and people still play that game. Minecraft was first launched in 2009 and here we are eight years later and it’s bigger than it’s ever been. I don’t think it’s a good thing when games become unplayable for technical reasons. It doesn’t mean everybody should go back and play every game, but I want those games to be accessible. And it’s great that through Xbox One S and Xbox One X and our backward compatibility these consoles are turning out to be the best place to play these things.”
Have you been enjoying backward compatibility on Xbox One?