Monster Hunter World was announced back during E3, and fans were excited as it will be only the second installment of the franchise playable on an Xbox conosole following Monster Hunter Frontier GG on Xbox 360. Not a lot of news has been revealed about the game so far, but Producer Ryozo Tsujimoto and Executive Director Kaname Fujioka discussed a bit about what we could expect when the game releases next year.
They noted that Monster Hunter World simply won’t be a portable game with a few, extra bells and whistles. A number of alterations were made in order to create the best performing console game they could. A game the size of Monster Hunter World is no easy task to navigate, so they integrated a new system called Scoutflies to help. These function like glow trail waypoints and guide you to your current target. On the way, you’ll pass various other monsters and creatures interacting with each other as well. Figuring out how to proceed and which creatures to either engage or ignore for the time being will be critical for success.
You can see the full interview below as it gives an insightful look into what we can expect when Monster Hunter World comes to Xbox One next year. No exact release date is available yet, but early 2018 is the current window.